Vector Tweening
I was messing around with animation this past week. It’s always been an interesting process to me, and I’ve messed with a few hand-drawn animation apps on the iPad in the past. However, any small skill in drawing left me a long time ago. I also had a particular goal that amounted to animating with a vector image I had built using Inkscape. Lo and behold, I discovered the concept of vector tweening. It’s essentially an interpolative animation process that takes advantage of the mathematical niceties of vector images. Instead of needing to draw every individual frame, you can “skip” frames. You tell your animation software that at frame 6 your vector assets should look this way, and at frame 12 they should look that way. A little voodoo occurs (which I assume could be tweaked depending on the software), and you get all the frames between 6 and 12 automatically generated. ...