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    <title>Games on For Your Consideration</title>
    <link>https://markrichard.org/tags/games/</link>
    <description>Recent content in Games on For Your Consideration</description>
    <image>
      <title>For Your Consideration</title>
      <url>https://markrichard.org/%3Clink%20or%20path%20of%20image%20for%20opengraph,%20twitter-cards%3E</url>
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    <item>
      <title>Passive Voice Was Used</title>
      <link>https://markrichard.org/passive-voice-was-used/</link>
      <pubDate>Fri, 13 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/passive-voice-was-used/</guid>
      <description>&lt;p&gt;Hey, Pokémon Go. Yeah, I&amp;rsquo;m talking to you. Come on over here, I have something to say.&lt;/p&gt;
&lt;p&gt;Look, you&amp;rsquo;re a good game. I like you and your whole deal. Walking around, catching Pokémon, getting outside with friends, creating fun styles for my trainer. It&amp;rsquo;s all great.&lt;/p&gt;
&lt;p&gt;But I&amp;rsquo;ve hated this since the first day.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://i0.wp.com/markrichard.org/wp-content/uploads/2026/03/IMG_6338.jpg?fit=507%2C1024&amp;ssl=1&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Rattata wasn&amp;rsquo;t &lt;em&gt;just caught&lt;/em&gt;. It didn&amp;rsquo;t happen to walk sidelong into the waiting maw of a Pokéball that was hanging around in the air.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Two Rounds of Trivia</title>
      <link>https://markrichard.org/two-rounds-of-trivia/</link>
      <pubDate>Mon, 23 Feb 2026 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/two-rounds-of-trivia/</guid>
      <description>&lt;p&gt;I enjoy hosting trivia, and have now done so twice over Zoom for a core group of friends back in San Francisco. I thought I had shared the first batch on here back in 2024, but evidently not. So, here are both rounds, obviously geared towards my interests and inside jokes among these friends. They are provided as slideshows without the answers, so test yourself and have fun.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://markrichard.org/images/November-2024-Miracle-on-Splice-Invitational.pdf&#34;&gt;November 2024&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Mario Kart World</title>
      <link>https://markrichard.org/mario-kart-world/</link>
      <pubDate>Mon, 21 Jul 2025 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/mario-kart-world/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve played hundreds of hours of &lt;em&gt;Mario Kart 8&lt;/em&gt; on the Nintendo Switch,&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; and though I don&amp;rsquo;t fancy myself a leading expert on the game—I&amp;rsquo;m still short of my &lt;a href=&#34;https://en.wikipedia.org/wiki/Outliers_(book)&#34;&gt;10,000 hours&lt;/a&gt;—one picks up a thing or two after seven years of gameplay.&lt;/p&gt;
&lt;p&gt;I bought the Nintendo Switch 2 to play &lt;em&gt;Mario Kart World&lt;/em&gt; and have played a few hours in both solo and split-screen modes. I&amp;rsquo;m conflicted by their new take on the original Grand Prix while remaining intrigued by the new Knockout Tour option, and I&amp;rsquo;m too afraid of my free time to dive into Open Roam. Since I&amp;rsquo;ve spent most of my time with traditional Grand Prix races, I&amp;rsquo;ll focus my thoughts on them.&lt;/p&gt;</description>
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    <item>
      <title>AoPS Hackathon 2025</title>
      <link>https://markrichard.org/aops-hackathon-2025/</link>
      <pubDate>Mon, 21 Apr 2025 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/aops-hackathon-2025/</guid>
      <description>&lt;p&gt;My company held its second Hackathon last week, when (most) regular work pauses or slows down, so we can instead focus on new ideas aligned to our mission.&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; We get to explore and build, play around, meet new people, and add to our general culture of inquisitiveness, curiosity, and hard work.&lt;/p&gt;
&lt;p&gt;I used it as an opportunity to get back to my curriculum roots. I ran text adventure &lt;a href=&#34;https://artofproblemsolving.com/school/mathjams&#34;&gt;Math Jams&lt;/a&gt; in our online classroom for three years in the same fashion I do with OHAC. The main difference is I&amp;rsquo;m working with around 200 students who are voting on what to do—it gets chaotic.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Escape the Dungeon or Die! A Text Adventure</title>
      <link>https://markrichard.org/escape-the-dungeon-or-die/</link>
      <pubDate>Mon, 14 Apr 2025 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/escape-the-dungeon-or-die/</guid>
      <description>&lt;p&gt;In &lt;a href=&#34;https://ohacpodcast.com/2025/04/06/ohac-62-push-the-red-button/&#34;&gt;OHAC 62: Push the Red Button&lt;/a&gt;, we played &lt;em&gt;Escape the Dungeon or Die!&lt;/em&gt;, a text adventure I wrote with some assistance from a coworker over three years ago. I finally turned it into a proper PDF, similar to my others.&lt;/p&gt;
&lt;p&gt;I wanted to take a step forward from &lt;a href=&#34;https://markrichard.org/dream-sequence-a-twine-story/&#34;&gt;Dream Sequence&lt;/a&gt; and created what&amp;rsquo;s essentially a series of escape rooms, each with a puzzle to discover and solve. Per usual with my text adventures, a spiffy title captures much of the information about the world of the puzzle. It&amp;rsquo;s a double entendre—either you escape the dungeon or die, but is it a dungeon that you&amp;rsquo;re escaping or a six-sided die?&lt;/p&gt;</description>
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    <item>
      <title>My Daily Puzzle Rotation</title>
      <link>https://markrichard.org/my-daily-puzzle-rotation/</link>
      <pubDate>Mon, 17 Jun 2024 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/my-daily-puzzle-rotation/</guid>
      <description>&lt;p&gt;I love puzzles. I was lucky enough to coauthor a &lt;a href=&#34;https://beastacademy.com/books/puzzles3&#34;&gt;puzzle book&lt;/a&gt; at my job, and I&amp;rsquo;ve been fascinated by any logical, engaging game I can find. I&amp;rsquo;m no expert, but I am an enthusiast. Over the last several months, I&amp;rsquo;ve nailed down a set of puzzles that bookend each day, getting my mind working in the morning and letting me wind down in the evening.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Plug and Play TV Consoles</title>
      <link>https://markrichard.org/plug-and-play-tv-consoles/</link>
      <pubDate>Mon, 27 May 2024 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/plug-and-play-tv-consoles/</guid>
      <description>&lt;p&gt;Until my older sister got a Nintendo DS, the only gaming devices we had were those cheap handheld ones that had a single game on it—Sudoku, a baseball simulator—and the similarly-cheap Plug and Play TV game consoles that typically comprised a joystick, a button or two, and composite video cables. They required batteries. They were slow. I loved them.&lt;/p&gt;</description>
    </item>
    <item>
      <title>A Mario Kart Milestone (Again)</title>
      <link>https://markrichard.org/a-mario-kart-milestone-again/</link>
      <pubDate>Mon, 22 Apr 2024 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/a-mario-kart-milestone-again/</guid>
      <description>&lt;p&gt;I &lt;a href=&#34;https://markrichard.org/mario-kart-8-booster-pass/&#34;&gt;previously wrote about&lt;/a&gt; my excitement that Mario Kart 8 was receiving more courses. Two years later, all the courses are released and have been summarily conquered by my Gold Mario character. I have 3 star trophies across all 24 Grand Prix cups, in all available speed levels.&lt;/p&gt;
&lt;p&gt;Though I fell off playing Mario Kart regularly in the last year—that change has been for the best—it remains a relaxing activity on a lazy weekend afternoon or a fun evening game to play with Erin. There are no more explicit accomplishments left for me in the game,&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a href=&#34;#fn:1&#34; class=&#34;footnote-ref&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt; so I can launch it when it strikes me as fun, and otherwise spend my extremely self-limited gaming time playing the several other Switch games I&amp;rsquo;ve purchased over the years. Among those I&amp;rsquo;ve started and hope to complete are &lt;a href=&#34;https://cupheadgame.com/&#34;&gt;Cuphead&lt;/a&gt;, &lt;a href=&#34;https://www.nintendo.com/us/store/products/roki-switch/&#34;&gt;Röki&lt;/a&gt;, &lt;a href=&#34;https://www.nintendo.com/us/store/products/bastion-switch/&#34;&gt;Bastion&lt;/a&gt;, &lt;a href=&#34;https://www.nintendo.com/us/store/products/firewatch-switch/&#34;&gt;Firewatch&lt;/a&gt;, and &lt;a href=&#34;https://www.nintendo.com/us/store/products/the-stanley-parable-ultra-deluxe-switch/&#34;&gt;The Stanley Parable: Ultra Deluxe&lt;/a&gt;. It may take me years, but I&amp;rsquo;ll make progress!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Bar Trivia Format Smackdown</title>
      <link>https://markrichard.org/bar-trivia-format-smackdown/</link>
      <pubDate>Mon, 29 Jan 2024 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/bar-trivia-format-smackdown/</guid>
      <description>&lt;p&gt;As a wily veteran of two pub trivia locations in San Francisco and an occasional purveyor of other events when traveling, I&amp;rsquo;d like to compare the three formats I&amp;rsquo;ve become the most familiar with: &lt;em&gt;Geeks Who Drink&lt;/em&gt;, &lt;em&gt;Trivia Mafia&lt;/em&gt;, and &lt;em&gt;SpeedQuizzing&lt;/em&gt;. Consider this a pub trivia personality quiz.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Building a World</title>
      <link>https://markrichard.org/building-a-world/</link>
      <pubDate>Mon, 28 Nov 2022 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/building-a-world/</guid>
      <description>&lt;p&gt;After procrastinating on NaNoWriMo 2022 to a sufficient degree that it has just become another story I hope to finish at some point, this week I&amp;rsquo;ve turned my attention back to &lt;em&gt;The Last Question&lt;/em&gt;, which was my world of choice for NaNoWriMo 2021. I have some ideas for where I&amp;rsquo;d like to go next.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Last Question Update</title>
      <link>https://markrichard.org/last-question-update/</link>
      <pubDate>Mon, 09 May 2022 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/last-question-update/</guid>
      <description>&lt;p&gt;Two months ago I revisited &lt;em&gt;&lt;a href=&#34;https://markrichard.org/the-last-question-rpg/&#34;&gt;The Last Question&lt;/a&gt;&lt;/em&gt;, a basic RPG I wrote at the start of the pandemic. A group of friends has agreed to start an actual campaign with me later this year — we&amp;rsquo;ve had trouble finding a good time to get started — so I decided to retool the game itself. I wasn&amp;rsquo;t happy with the initial set of mechanics; it didn&amp;rsquo;t seem to mesh with the intent of the game.&lt;/p&gt;</description>
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    <item>
      <title>Text Adventure: Watchman</title>
      <link>https://markrichard.org/text-adventure-watchman/</link>
      <pubDate>Sun, 11 Jul 2021 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventure-watchman/</guid>
      <description>&lt;p&gt;Last fall I wrote a new text adventure. Now that we finally played it on &lt;a href=&#34;https://ohacpodcast.com/2021/07/07/ohac-36-dot-and-dot-dot/&#34;&gt;OHAC 36&lt;/a&gt;, I&amp;rsquo;m posting it here.&lt;/p&gt;
&lt;p&gt;It was fun to write. The pun I had in mind to start things out spiraled into a lot of research about timekeeping devices of the past. Writing the little riddle hints was also a joy. I like adding language aspects like that, because it&amp;rsquo;s an excellent medium for a text adventure. I&amp;rsquo;m hoping to keep writing more in this vein.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Text Adventures Part 4: The Document</title>
      <link>https://markrichard.org/text-adventures-part-4-the-document/</link>
      <pubDate>Mon, 23 Nov 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventures-part-4-the-document/</guid>
      <description>&lt;p&gt;A text adventure would not be useful to me if it was not written down. Particularly when the goal is to have an unfeeling, strict parser doling out commands only when successfully prompted, it&amp;rsquo;s important to have a reference that is clear, contains maps and explanatory information, space for notes, and everything the &amp;ldquo;computer&amp;rdquo; needs to say throughout the game.&lt;/p&gt;
&lt;p&gt;With the exception of &lt;em&gt;Recurring Nightmare&lt;/em&gt;, I write every text adventure using LaTeX. Over time I&amp;rsquo;ve built up commands and formatting to make this process simpler. For &lt;em&gt;Recurring Nightmare&lt;/em&gt;, I tried my hand at InDesign since I had received a license from work. That license no longer exists, and it&amp;rsquo;s easier for me to edit a .tex document than an InDesign document, so LaTeX continues to be the way forward.&lt;/p&gt;
&lt;p&gt;In this post I&amp;rsquo;ll talk about some of the decisions I made for formatting my document, how I make maps, and other bits of trivia that come to mind.&lt;/p&gt;</description>
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    <item>
      <title>Text Adventures Part 3: The Mechanics</title>
      <link>https://markrichard.org/text-adventures-part-3-the-mechanics/</link>
      <pubDate>Mon, 09 Nov 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventures-part-3-the-mechanics/</guid>
      <description>&lt;p&gt;Text adventures are, almost by necessity, designed to railroad the player into doing something without it being obvious or annoying. Any mechanics introduced should be a natural extension to the world the player discovers, provide sufficient freedom so they don&amp;rsquo;t feel like a funnel, yet guide the player in the correct direction. In the text adventures I&amp;rsquo;ve listen to played on the Cortex/Upgrade crossover episodes, I&amp;rsquo;ve noticed that mechanics often act as hints. They are like bumpers on a wall (which may kill you, but you can make a different decision the next time.)&lt;/p&gt;
&lt;p&gt;All these realizations have come after thinking carefully through the mechanics and puzzles I wrote which were clearly bad (and the few which were actually good), and trying to figure out what precisely caused them to have the effect on the players they did. It&amp;rsquo;s often me not paying attention to my good sense and the feedback of testers. More frequently it&amp;rsquo;s me trying to subdue the text adventure genre until it allows me to try and tell a story, rather than building a story that works within a framework.&lt;/p&gt;
&lt;p&gt;Directly, most of my text adventure failures have come from a single mechanic undermining any positive decisions I made.&lt;/p&gt;</description>
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    <item>
      <title>Text Adventures Part 2: The Idea</title>
      <link>https://markrichard.org/text-adventures-part-2-the-idea/</link>
      <pubDate>Mon, 26 Oct 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventures-part-2-the-idea/</guid>
      <description>&lt;p&gt;I want each text adventure I write to have a unique flavor. Mechanics aside, the story behind it should be fresh, typically built from a single idea, and the more I write the more my mind recognizes these singular bits of inspiration. One thought or phrase is typically enough for me to build a world from: sitting down with a thought, then branching out from the initial point in whatever way my mind flows. I&amp;rsquo;m going to discuss how this process worked for each of the four text adventures I&amp;rsquo;ve written and released so far, and try to dissect what I learned in the process. In the next post, I&amp;rsquo;ll focus more on the thought process (or lack thereof) that went into developing some of the game mechanics around these ideas.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Text Adventures Part 1: Why I Write Them</title>
      <link>https://markrichard.org/text-adventures-part-1-why-i-write-them/</link>
      <pubDate>Mon, 19 Oct 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventures-part-1-why-i-write-them/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve written several in-person text adventures modeled after &lt;a href=&#34;http://www.memento-mori.com/&#34;&gt;Parsely&lt;/a&gt; games over the past couple of years. Through persistent effort, I&amp;rsquo;ve managed to improve them and recently began to notice a particular style develop. Since I&amp;rsquo;m finally pleased with where they are headed, I figured I would document my journey in writing them: Why I write them, how I find ideas, how I develop those ideas, and the actual mechanisms of making a document as reference. This whole set of posts will probably be four parts over the next month. So we start off at the beginning: Why did I start writing these, and why am I &lt;em&gt;still&lt;/em&gt; writing these?&lt;/p&gt;</description>
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      <title>Dream Sequence: A Twine Story</title>
      <link>https://markrichard.org/dream-sequence-a-twine-story/</link>
      <pubDate>Mon, 12 Oct 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/dream-sequence-a-twine-story/</guid>
      <description>&lt;p&gt;Twine is a wonderful editor that lets you create interactive fiction. It auto-builds a big flow chart, and has some programming paradigms that allow adding many involved paradigms that wouldn&amp;rsquo;t be possible in a Choose Your Own Adventure book, for example.&lt;/p&gt;
&lt;p&gt;I recently took my text adventure &lt;em&gt;Recurring Nightmare&lt;/em&gt; and rewrote it slightly as &lt;em&gt;Dream Sequence&lt;/em&gt;, which I&amp;rsquo;m going to run as an &amp;ldquo;in person&amp;rdquo; text adventure over the computer for my company. When I did that, I decided it would also be fun to try and write it up with Twine, since it&amp;rsquo;s a fairly simple map and game.&lt;/p&gt;</description>
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    <item>
      <title>Text Adventure: Recurring Nightmare</title>
      <link>https://markrichard.org/text-adventure-recurring-nightmare/</link>
      <pubDate>Mon, 28 Sep 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventure-recurring-nightmare/</guid>
      <description>&lt;p&gt;A while ago I wrote my most recent text adventure, &lt;em&gt;Recurring Nightmare.&lt;/em&gt; I think it&amp;rsquo;s my best one yet, with a clever puzzle hidden within it. It&amp;rsquo;s definitely the first I&amp;rsquo;d actually recommend other people try playing with friends.&lt;/p&gt;
&lt;p&gt;You can listen to the play-through of it on &lt;a href=&#34;https://ohacpodcast.com/2020/09/21/ohac-27-wetting-the-bed/&#34;&gt;OHAC 27&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve attached the PDF of the adventure below.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://markrichard.org/images/RecurringNightmare.pdf&#34;&gt;Recurring Nightmare&lt;/a&gt;&lt;/p&gt;</description>
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      <title>Two Good Board Games</title>
      <link>https://markrichard.org/two-good-board-games/</link>
      <pubDate>Mon, 20 Jul 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/two-good-board-games/</guid>
      <description>&lt;p&gt;This is just to record two old games that my family very much enjoys. Both are a wonderful mix of strategy and the luck inherent to board and card games. The rules are reasonably basic, and the boards can be beautiful.&lt;/p&gt;
&lt;p&gt;They are Cribbage and Backgammon. Cribbage is mainly a card game where you play to 121 points, but traditionally you play on a board with holes and pegs to track said points. It can be played with 2, 3, or 4 players (with two variations in the 3-player version) and is a wonderful game to teach someone starting at a young age. It teaches quick decision making, basic addition, and is just a casual, fun game to play at any point.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Update: Animal Crossing Takes Hold</title>
      <link>https://markrichard.org/update-animal-crossing-takes-hold/</link>
      <pubDate>Mon, 25 May 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/update-animal-crossing-takes-hold/</guid>
      <description>&lt;p&gt;This is a quick update, as I&amp;rsquo;ll be traveling over the weekend and don&amp;rsquo;t have much time to write a longer post.&lt;/p&gt;
&lt;p&gt;In short, Animal Crossing has captured my mind. It&amp;rsquo;s a cleverly simple game that lets you focus on whatever grabs your attention. While my initial weeding endeavors have fizzled out, I&amp;rsquo;m very much invested in trying to obtain every fish and bug I can over time. Fashion and interior decoration don&amp;rsquo;t excite me overly much (I probably only have about 7 things in my house), but I&amp;rsquo;m playing the game to get to the point where I can have free reign over the island.&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Last Question RPG</title>
      <link>https://markrichard.org/the-last-question-rpg/</link>
      <pubDate>Mon, 27 Apr 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/the-last-question-rpg/</guid>
      <description>&lt;p&gt;I mentioned in my previous post about &lt;a href=&#34;https://markrichard.org/creative-quarantine/&#34;&gt;creativity during quarantine&lt;/a&gt; that I was working on writing a new game. I&amp;rsquo;ve been interested in trying to write something that moved away from text adventures and went into open-world RPGs. I&amp;rsquo;ve been inspired both by the &lt;a href=&#34;https://ohacpodcast.com/2019/03/09/ohac-15-magnum-067-and-slots-a-star-wars-story/&#34;&gt;Republic Commandos game&lt;/a&gt; run by Mikhail on an episode of OHAC (and in-person during college), as well as the Campaign Podcast he recently got me into.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Coffee and Donuts</title>
      <link>https://markrichard.org/coffee-and-donuts/</link>
      <pubDate>Mon, 17 Feb 2020 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/coffee-and-donuts/</guid>
      <description>&lt;p&gt;I played my new text adventure, &lt;em&gt;Coffee and Donuts&lt;/em&gt;, with Jack and Mikhail the other week. It didn&amp;rsquo;t end up going that well, but the process of having something end a bit poorly was a positive learning experience. There&amp;rsquo;s a lot to consider when trying to pace a game, create puzzles that are satisfying at the target level, and creating situations that are easy to engage with. I think I had some very good thoughts on this one (I&amp;rsquo;m particularly proud of the map I created), but the execution of pacing and some puzzles left a lot to be desired.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Text Adventure: Homestead</title>
      <link>https://markrichard.org/text-adventure-homestead/</link>
      <pubDate>Mon, 09 Sep 2019 00:00:00 +0000</pubDate>
      <guid>https://markrichard.org/text-adventure-homestead/</guid>
      <description>&lt;p&gt;In the most recent &lt;a href=&#34;https://ohacpodcast.com/2019/09/07/ohac-18-homestead/&#34;&gt;episode&lt;/a&gt; of OHAC, we played my newest text adventure &lt;em&gt;Homestead&lt;/em&gt;, which broadly is about outdoor survival. We had a good time playing it, and it took twice as long as my previous adventure, &lt;em&gt;Sail Away&lt;/em&gt;. I also learned a lot from doing it the first time to create a more reasonable set-up, and organize my document in a more logical way (at least to myself).&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll upload the blank PDF here (and can provide the LaTeX source file upon request); the completed version after finishing the game is also attached to the show notes of the OHAC episode.&lt;/p&gt;</description>
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