The Last Question RPG

I mentioned in my previous post about creativity during quarantine that I was working on writing a new game. I’ve been interested in trying to write something that moved away from text adventures and went into open-world RPGs. I’ve been inspired both by the Republic Commandos game run by Mikhail on an episode of OHAC (and in-person during college), as well as the Campaign Podcast he recently got me into.

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Coffee and Donuts

I played my new text adventure, Coffee and Donuts, with Jack and Mikhail the other week. It didn’t end up going that well, but the process of having something end a bit poorly was a positive learning experience. There’s a lot to consider when trying to pace a game, create puzzles that are satisfying at the target level, and creating situations that are easy to engage with. I think I had some very good thoughts on this one (I’m particularly proud of the map I created), but the execution of pacing and some puzzles left a lot to be desired.

You can read a little bit more about it on the OHAC website.

And, here is the PDF of the game for anyone interested (it’s also posted on the OHAC website, but I’ve been busy with guests so I’m being a bit lazy with this post.)

Text Adventure: Homestead

In the most recent episode of OHAC, we played my newest text adventure Homestead, which broadly is about outdoor survival. We had a good time playing it, and it took twice as long as my previous adventure, Sail Away. I also learned a lot from doing it the first time to create a more reasonable set-up, and organize my document in a more logical way (at least to myself).

I’ll upload the blank PDF here (and can provide the LaTeX source file upon request); the completed version after finishing the game is also attached to the show notes of the OHAC episode.

homestead