Coffee and Donuts

I played my new text adventure, Coffee and Donuts, with Jack and Mikhail the other week. It didn’t end up going that well, but the process of having something end a bit poorly was a positive learning experience. There’s a lot to consider when trying to pace a game, create puzzles that are satisfying at the target level, and creating situations that are easy to engage with. I think I had some very good thoughts on this one (I’m particularly proud of the map I created), but the execution of pacing and some puzzles left a lot to be desired.

You can read a little bit more about it on the OHAC website.

And, here is the PDF of the game for anyone interested (it’s also posted on the OHAC website, but I’ve been busy with guests so I’m being a bit lazy with this post.)

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