Two months ago I revisited The Last Question, a basic RPG I wrote at the start of the pandemic. A group of friends has agreed to start an actual campaign with me later this year — we’ve had trouble finding a good time to get started — so I decided to retool the game itself. I wasn’t happy with the initial set of mechanics; it didn’t seem to mesh with the intent of the game.
After some research, I settled on the Motif system, which focuses on asking questions. A natural fit. I wrote a gameplay guide in Affinity Publisher1I learned InDesign at work, but am certainly not in a position to subscribe to the Adobe Suite, so Publisher was a great option. that I’m pretty proud of, and will provide below.
I’m excited to play this game with some friends. It’s a creative outlet just for us. There’s no spinning this into an actual-play podcast. There is a lot to be said for having fun in a way that isn’t performative for someone else.
- 1I learned InDesign at work, but am certainly not in a position to subscribe to the Adobe Suite, so Publisher was a great option.