A text adventure would not be useful to me if it was not written down. Particularly when the goal is to have an unfeeling, strict parser doling out commands only when successfully prompted, it’s important to have a reference that is clear, contains maps and explanatory information, space for notes, and everything the “computer” needs to say throughout the game.
With the exception of Recurring Nightmare, I write every text adventure using LaTeX. Over time I’ve built up commands and formatting to make this process simpler. For Recurring Nightmare, I tried my hand at InDesign since I had received a license from work. That license no longer exists, and it’s easier for me to edit a .tex document than an InDesign document, so LaTeX continues to be the way forward.
In this post I’ll talk about some of the decisions I made for formatting my document, how I make maps, and other bits of trivia that come to mind.
Continue reading “Text Adventures Part 4: The Document”