A Potential Change to This Blog

Whenever I think about this blog, I feel slightly disappointed in myself. My internal impression is that many of the posts are written at the last minute about nothing with any lasting interest. Most frustratingly, I want this blog to be a tool to improve my writing and communication, yet I’m not convinced I’ve set up a framework that lends itself to that goal. I began to think about a change.

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Kurt Vonnegut

I first started drafting this post in January of this year. As time has gone by, and it’s been yet a little bit longer since I stormed my way through many of Vonnegut’s novels, my words feel increasingly inadequate to describe how much I admire and enjoy this great American writer. So it goes.

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Last Question Update

Two months ago I revisited The Last Question, a basic RPG I wrote at the start of the pandemic. A group of friends has agreed to start an actual campaign with me later this year — we’ve had trouble finding a good time to get started — so I decided to retool the game itself. I wasn’t happy with the initial set of mechanics; it didn’t seem to mesh with the intent of the game.

After some research, I settled on the Motif system, which focuses on asking questions. A natural fit. I wrote a gameplay guide in Affinity Publisher1I learned InDesign at work, but am certainly not in a position to subscribe to the Adobe Suite, so Publisher was a great option. that I’m pretty proud of, and will provide below.

I’m excited to play this game with some friends. It’s a creative outlet just for us. There’s no spinning this into an actual-play podcast. There is a lot to be said for having fun in a way that isn’t performative for someone else.

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    I learned InDesign at work, but am certainly not in a position to subscribe to the Adobe Suite, so Publisher was a great option.