Text Adventures Part 2: The Idea

I want each text adventure I write to have a unique flavor. Mechanics aside, the story behind it should be fresh, typically built from a single idea, and the more I write the more my mind recognizes these singular bits of inspiration. One thought or phrase is typically enough for me to build a world from: sitting down with a thought, then branching out from the initial point in whatever way my mind flows. I’m going to discuss how this process worked for each of the four text adventures I’ve written and released so far, and try to dissect what I learned in the process. In the next post, I’ll focus more on the thought process (or lack thereof) that went into developing some of the game mechanics around these ideas.

Continue reading “Text Adventures Part 2: The Idea”

Text Adventures Part 1: Why I Write Them

I’ve written several in-person text adventures modeled after Parsely games over the past couple of years. Through persistent effort, I’ve managed to improve them and recently began to notice a particular style develop. Since I’m finally pleased with where they are headed, I figured I would document my journey in writing them: Why I write them, how I find ideas, how I develop those ideas, and the actual mechanisms of making a document as reference. This whole set of posts will probably be four parts over the next month. So we start off at the beginning: Why did I start writing these, and why am I still writing these?

Continue reading “Text Adventures Part 1: Why I Write Them”

Dream Sequence: A Twine Story

Twine is a wonderful editor that lets you create interactive fiction. It auto-builds a big flow chart, and has some programming paradigms that allow adding many involved paradigms that wouldn’t be possible in a Choose Your Own Adventure book, for example.

I recently took my text adventure Recurring Nightmare and rewrote it slightly as Dream Sequence, which I’m going to run as an “in person” text adventure over the computer for my company. When I did that, I decided it would also be fun to try and write it up with Twine, since it’s a fairly simple map and game.

I had to do some strange work to learn how combination locks work, but with the help of the internet I managed to get it in. The best part of Twine is that it exports as a single HTML file, making it pretty easy to post it in various places. So, you can now play through it on your own below. Enjoy. (Updated 10/24 to fix a bug.)

The Umbrella Academy: What Heroes Could Have Been

After significant pestering from Netflix, I began watching The Umbrella Academy. It gripped me immediately, and I’ve enjoyed watching it. I’m nearing the end of Season 2 and so far the twists and turns have been handled deftly in my mind. I’m sure some could find some faults, but it’s been an amazing ride. Since last week I’ve known I wanted to write some brief thoughts on it, but I needed something to say. When comparing it to other superhero and supernatural shows I’ve seen, I realized it’s the show Heroes could have become.

Continue reading “The Umbrella Academy: What Heroes Could Have Been”

Palace of Fine Arts, San Francisco

On Saturday of this past weekend, I was able to check out the Palace of Fine Arts in San Francisco. It’s a truly beautiful place.

What struck me was a description of what the designer, Bernard Maybeck, intended to create when forming this area. First, he wanted to make sure that it was using the natural landscape. To that end, there is the large pond, trees and bushes growing all around it, and no desire to reform the landscape. Second, the intended feel was that of well-preserved Roman ruins. I think he nailed that. It’s gorgeous, and although out-of-place in the broader scope of San Francisco, walking around it really makes you feel like you’re in another world.

Avatar: The Last Airbender

What an amazing show. Of all the nostalgic cartoons I have from elementary and middle school, I think Avatar and Spongebob are the only two I will continue to watch for years. While Spongebob is simply a feel-good show for me, which helped establish my sense of humor over the years and always puts a smile on my face, Avatar deals with issues more sincerely and deeply, in a way that is accessible to its younger audience.

I decided to rewatch(?) the last season of Avatar over the past week. I’d seen the first two seasons quite a lot growing up, but only managed to catch bits of the final season once when it was on TV originally. Watching it again was quite affecting. It is an emotionally dense show with clear morals, without it being quite as in-your-face as, say, The Clone Wars television show. (That’s also an awesome show, but just has a different feel to it.)

Now that I have dropped myself back into this fantasy world, I discovered The Legend of Korra on Netflix as well. I had never heard of this show before, since it aired after my TV-watching days were at their peak. I’ve started the show, and find it a fantastic sequel, aimed squarely at teenagers (or those just a little older) who appreciate what Avatar has to offer, but want something that handles things more maturely. Its antagonists are less binary: We don’t have a fire-bending dictator, but rather someone who wants to remove bending to promote freedom. It’s a huge shift in focus, but the world has been handed off succinctly and deftly to a new generation of characters (far more effectively than Star Wars managed to do in the sequels.)

For anyone who hasn’t watched Avatar, give it a go. Regardless of age, there is so much joy, frustration, sadness, and excitement to be found in it. While it can be silly, and it is a kids show, there is depth in each short episode that we can pull a lot from.